Thomas Mouraille \ 3D Cg Artist
 

TMO’s Demo Reel Breakdown

DemoReel Breakdown

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"Faubourg36", 2008, Mikros Image, Full-lenght film


Environment Artist Maya | Arnold | Phototoshop | Nuke
vfx01
I made the modeling, mapping, shading, lighting and the calibration of the 2 first houses behind the chimney.
I also did this for the third line of houses. I used the Render Engine "Arnold" to render all my render passes.
I used Nuke and the Camera projection Mapping technique to render the final shot.

vfx02|vfx03
I created all the set behind the low wall except the matte painting in background.
I made the modeling, mapping, shading, lighting and the pre_compositing.
I used the Render Engine "Arnold" to render all my render passes.
I used Nuke and the Camera projection Mapping technique to render the final shot.
 

 

"Traces", 2008, Mikros Image, test for documentary


Creature|Lighting Artist ZBrush | Maya | Arnold | Phototoshop

vfx01
I was responsible for modeling the Tarascosaurus.
The displacement map and the diffuse texture were done with ZBrush.
I used Photoshop to create the other map. I made the shading and the lighting with "Arnold".

 

 

"Métal Brutal", 2007, Mikros Image, Short Film


Generalist Artist Maya | MentalRay | AfterEffetcs
I made the shading and lighting of the creature.
The render passes were made with Mental Ray.
I used After Effects for the pre-compositing.
 

 

"Intermarché" , 2007, Mikros Image, Commercial


Generalist Artist Maya | Arnold | Phototoshop | Nuke

vfx01|vfx02
I made the shading, lighting and compositing of the price tag.

vfx03
I made the lighting of the price tag.

 

 

"OrangeTv_Vampires", 2009, Mikros Image, Commercial


Supervisor|Generalist TD Maya | Arnold | Phototoshop | Nuke

vfx01
I animated the bat with dynamic particle flow. I made the shading, lighting and compositing.

vfx02
I animated the bat with dynamic particle flow.

 

 

"OrangeTv_Mouse", 2009, Mikros Image, Commercial


Supervisor|Generalist TD Maya | Shave and Haircut | Arnold | Nuke

vfx01/turntable
I made the fur of the mouse with "Shave and Haircut" plugin. I used 6 shave system.
The shading was made with maya and the render with "Arnold".
I made the lounge chair with Camera projection Mapping technique. I used Nuke for the compositing.

vfx02
I made the fur of the mouse.

 

 

"Kenzo", 2007, Mikros Image, Commercial


Generalist Artist Maya | Mental Ray
vfx01
I made the tulip's dynamic system and render it with mental Ray.
 

 

"Wolkswagen Touran", 2007, Mikros Image, Commercial


Environment | Generalist Artist Maya | Arnold | Phototoshop
vfx01
I made the modeling, shading and lighting of the entry.
 

 

"Decathlon Polaire", 2008, Mikros Image, Commercial


Environment | Generalist Artist Maya | Arnold | Phototoshop | Nuke
For all these vfx, I was responsible for creating the environment (modeling, mapping, shading, lighting).
I worked with a matte painter for the background. I was responsible for the lighting and the compositing.
 

 

"Koda", 2006, ArtFx, Short Film


Generalist TD Maya | Mental Ray | Photoshop | After Effects

vfx01 | vfx03
I made the mapping, shading and lighting of the character, the set and the props.
I used After Effects for the compositing.

vfx02
I made the environment (modeling, mapping, shading, lighting).
I used the Camera projection Mapping technique to render the set.
I rendered the robot and composited the final shot.

vfx04
I made the car and the set ( modeling, mapping, shading, lighting). I used the Camera Projection Mapping technique
to render the set.

 

 

"Orange_Rugby", 2007, Mikros Image, Commercial


Generalist Artist Maya | Arnold | Phototoshop | Nuke

vfx01-->04
I made the animation, the mapping, shading and lighting of the balloon.
The crowd was created with proprietary toolset. I rendered it with Arnold.
I used Nuke for the compositing.

 

 

"Nissan_Xtrail", 2007, Mikros Image, Commercial


Generalist Artist Maya | Arnold | Phototoshop | Nuke

For this prodution I made the design of the robot.
I was responsible for modeling, mapping, shading and lighting the robot.
I used Arnold for the rendering and Nuke for the compositing.