DemoReel Breakdown
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"Faubourg36", 2008, Mikros Image, Full-lenght film
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| Environment Artist |
Maya | Arnold | Phototoshop | Nuke |
vfx01
I made the modeling, mapping, shading, lighting and the calibration of the 2 first houses behind the chimney.
I also did this for the third line of houses. I used the Render Engine "Arnold" to render all my render passes.
I used Nuke and the Camera projection Mapping technique to render the final shot.
vfx02|vfx03
I created all the set behind the low wall except the matte painting in background.
I made the modeling, mapping, shading, lighting and the pre_compositing.
I used the Render Engine "Arnold" to render all my render passes.
I used Nuke and the Camera projection Mapping technique to render the final shot. |
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"Traces", 2008, Mikros Image, test for documentary
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| Creature|Lighting Artist |
ZBrush | Maya | Arnold | Phototoshop |
vfx01
I was responsible for modeling the Tarascosaurus.
The displacement map and the diffuse texture were done with ZBrush.
I used Photoshop to create the other map. I made the shading and the lighting with "Arnold".
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"Métal Brutal", 2007, Mikros Image, Short Film
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| Generalist Artist |
Maya | MentalRay | AfterEffetcs |
I made the shading and lighting of the creature.
The render passes were made with Mental Ray.
I used After Effects for the pre-compositing. |
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"Intermarché" , 2007, Mikros Image, Commercial
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| Generalist Artist |
Maya | Arnold | Phototoshop | Nuke |
vfx01|vfx02
I made the shading, lighting and compositing of the price tag.
vfx03
I made the lighting of the price tag.
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"OrangeTv_Vampires", 2009, Mikros Image, Commercial
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| Supervisor|Generalist TD |
Maya | Arnold | Phototoshop | Nuke |
vfx01
I animated the bat with dynamic particle flow. I made the shading, lighting and compositing.
vfx02
I animated the bat with dynamic particle flow.
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"OrangeTv_Mouse", 2009, Mikros Image, Commercial
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| Supervisor|Generalist TD |
Maya | Shave and Haircut | Arnold | Nuke |
vfx01/turntable
I made the fur of the mouse with "Shave and Haircut" plugin. I used 6 shave system.
The shading was made with maya and the render with "Arnold".
I made the lounge chair with Camera projection Mapping technique. I used Nuke for the compositing.
vfx02
I made the fur of the mouse.
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"Kenzo", 2007, Mikros Image, Commercial
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| Generalist Artist |
Maya | Mental Ray |
vfx01
I made the tulip's dynamic system and render it with mental Ray. |
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"Wolkswagen Touran", 2007, Mikros Image, Commercial
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| Environment | Generalist Artist |
Maya | Arnold | Phototoshop |
vfx01
I made the modeling, shading and lighting of the entry. |
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"Decathlon Polaire", 2008, Mikros Image, Commercial
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| Environment | Generalist Artist |
Maya | Arnold | Phototoshop | Nuke |
For all these vfx, I was responsible for creating the environment (modeling, mapping, shading, lighting).
I worked with a matte painter for the background. I was responsible for the lighting and the compositing. |
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"Koda", 2006, ArtFx, Short Film
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| Generalist TD |
Maya | Mental Ray | Photoshop | After Effects |
vfx01 | vfx03
I made the mapping, shading and lighting of the character, the set and the props.
I used After Effects for the compositing.
vfx02
I made the environment (modeling, mapping, shading, lighting).
I used the Camera projection Mapping technique to render the set.
I rendered the robot and composited the final shot.
vfx04
I made the car and the set ( modeling, mapping, shading, lighting). I used the Camera Projection Mapping technique
to render the set.
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"Orange_Rugby", 2007, Mikros Image, Commercial
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| Generalist Artist |
Maya | Arnold | Phototoshop | Nuke |
vfx01-->04
I made the animation, the mapping, shading and lighting of the balloon.
The crowd was created with proprietary toolset. I rendered it with Arnold.
I used Nuke for the compositing.
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"Nissan_Xtrail", 2007, Mikros Image, Commercial
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| Generalist Artist |
Maya | Arnold | Phototoshop | Nuke |
For this prodution I made the design of the robot.
I was responsible for modeling, mapping, shading and lighting the robot.
I used Arnold for the rendering and Nuke for the compositing.
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